Jonah Scott was an excellent choice for the protagonist. Jane Redd, Anya’s voice actress, also did an outstanding job with the character’s nonchalant tone. She really brought out her happy and carefree nature, which helped me imagine Diana’s lines very easily. I think Meghan Nigrelli, Diana’s voice actress, had the most influence with how I wrote the character. Mitch: Ooh, I’m very happy that you did expand on Diana and Cameron, too! Can you tell us about the voice talent you brought on board? Were any of your characters influenced by them?īrian: It was a pleasure to work with all of these talented voice actors. The five friends interact with each other often in the common route, and they still appear in each other’s routes. Cameron is the absurdly athletic captain of the high school martial arts team. Diana is a happy-go-lucky redhead who loves dragging her friends on fun adventures. Diana and Cameron proved to be likable characters in the early scripts, so they were given routes as well. She can be naive at times but is second to none when it comes to eating. Elisabeth, on the other hand, is a former singer who recently moved from her hometown Sylphyr. Anya prefers to keep to herself, but she’s often seen either drawing or playing with a fat cat named Banjo. Anya’s route would explore Ancient Aquadine, while Elisabeth’s would focus on modern Aquadine since she’s new to the town. Originally, there were only going to be two heroines - Anya and Elisabeth. They’re two very different characters based on personality and appearance, but he has reasons for keeping it a secret. He’s very diligent and cares deeply about his family, but he may push himself too hard sometimes. However, he also works as a part-time gondolier under the alias of Ciel. If I had to choose a favourite, it would be Elisabeth - I’m actually a big fan of AmaLee, but didn’t realise it was her until long after playing!īrian: Our protagonist Robin is a bookworm who often shows interest in learning more about the merfolk civilization. Mitch: Tell us more about the characters! I really liked all of them, and they’re all really well-rounded out. It makes the story cohesive, especially when focused on the main route and epilogue. Robin learns more about merfolk lore after encountering a mermaid, and there are hints that his mother’s symptoms could be related. Not only does it give our protagonist a goal to work towards, it also sets up the story better. While writing earlier versions of the script, I realized it’d be best if Torrie didn’t have an ordinary disease. I wanted to bring the world of Aquadine to life. Since Ciel is also a tour guide, I could use that occupation to weave information more naturally. It took a long time to flesh out because I had to come up with the mythology, the culture, and so many other little details to support the story. That is why I added the merfolk civilization to give it further depth. A lost city under the seas, and the new city inspired by it, was interesting, and in-game it’s got very rich lore! Can you share more on how this story and theming came about, and how you incorporated various mythology?īrian: Thank you very much for supporting Aquadine! It really means a lot! I knew from the beginning that the setting would be a beautiful aquatic one inspired by Venice, but it’d be boring if nothing more was offered. Mitch: I bought Aquadine at launch, and other than how high-quality the visual novel looked, the thing that pulled me in most was the theming. I develop story rich projects and am currently working on my next title. I am also the writer-director for the visual novel Aquadine, which was released earlier this year. Mitch: Hi Brian! Can you introduce yourself please, for those who may not know who you are?īrian: My name is Brian Trieu, and I am founder of SoftColors, Inc.
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