![]() ![]() The pie rule can be applied to any mancala game which It is also a standard rule in 55Stones, which is a modern game. The pie rule appears to have been invented by the Bedawi in northeastern Africa as they used it already in 1909 in Mangala, their traditional mancala game. This rule acts as a normalisation factor in games where there may be a first-move advantage if a game has a proof for a first-player win, the pie rule technically gives the second player a win (depending on their choice of switching or not), but the practical result is that the first player will choose a move neither too strong nor too weak, and the second player will have to decide whether the first move advantage is worth it. If they "cheat" and make one slice much larger than the other, you will obviously pick that one it is in their best interests to cut two slices which are very close to the same size. ![]() If you have someone you distrust (say, your younger sibling) cutting pieces of pie, how do you ensure that you get a piece that will satisfy you? The answer is similar to the one above: Let them cut two pieces which they feel are equal, and you get to pick which one you like. The rule gets its name from the solution to the age-old problem of cutting a pie into slices. Effectively, the second player becomes the first player, and it is as if that move was theirs the game proceeds from that opening move with the newly reversed roles. Switching places, in which case they are now the first player, and the "new" second player now makes their "first" move.Letting the move stand, in which case they are the second player and move immediately, or.It can be stated as follows:Īfter the first player makes their first move, the second player has the option of either: The pie rule, sometimes referred to as the swap rule, is a metarule (or "game mutator") commonly used in many abstract strategy board games.
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