Level design is at its peak and sometimes you’ll find more than one way to traverse, but at times, the same level becomes tedious when you’ve to jump on tiny fragments of platforms and a slight misstep means death, thus sending you back to the beginning of the gauntlet. I kid you not, I legit thought the game glitched because I was falling for too long. And once you fall, get ready to watch your character plummet for a straight 8 seconds before hitting the final ground. 80 out of 100 you’re bound to fall off due to poor judgment of the boundary where you’re standing (thanks to the poor lighting). Swathes of the mainframe are covered in darkness and the only source of light is your body’s illumination. The core gameplay is platforming, which is both fun and nuisance at the same time. You feel like there will be some form of closure, but even after completing the game and seeing all the 4 text-based endings, you’d be like “Bruh, that’s it?” It’s far too easy to lose track of the narrative if you’re not much of a reader. And there are plenty of collectibles unraveling the scientists’ growing distrust of Hypervisor but none of it solves any mystery. But sadly all you do is read through hordes of texts. ![]() The writing is topnotch and all it’s missing is an actual voice-over that would have made it more immersive. On the surface, it appears that Recompile features a strong narrative told exclusively via collectible audio transcripts scattered throughout the mainframe. Your mandate is to repair the mainframe and access its core to learn the truth about Hypervisor and the scientists that were present there. The facility of mankind’s last hope, or so, is overseen by the Hypervisor AI whose mandate is to assist the scientists in researching life sustenance projects on a dying planet. Earth is now a wasteland – air polluted, water irradiated – repercussions of the pyrrhic war man fought to stave off the Dragonfly threat.
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